Handle loading / unloading chunks better
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+6
-1
@@ -15,7 +15,7 @@ from mosfet.protocol.packets import (
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ClientWindowConfirmationPacket, EntityMetadataPacket,
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SpawnLivingEntityPacket, EntityPositionRotationPacket, DestroyEntitiesPacket,
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EntityActionPacket, EntityTeleport, InteractEntityPacket, TradeListPacket,
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SelectTradePacket, DisconnectPacket,
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SelectTradePacket, DisconnectPacket, UnloadChunkPacket,
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)
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from mosfet.protocol.types import Slot
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@@ -58,6 +58,7 @@ class Game:
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#register(self.handle_entity_velocity, clientbound.play.EntityVelocityPacket)
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register(self.handle_trade_list, TradeListPacket)
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register(self.handle_disconnect, DisconnectPacket)
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register(self.handle_unload_chunk, UnloadChunkPacket)
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#register(self.handle_packet, Packet, early=True)
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@@ -486,6 +487,7 @@ class Game:
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def handle_respawn(self, packet):
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print(packet)
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self.g.dimension = packet.world_name.replace('minecraft:', '')
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self.g.chunks.unload_all_chunks()
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def handle_player_list(self, packet):
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for action in packet.actions:
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@@ -532,6 +534,9 @@ class Game:
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import os
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os._exit(1)
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def handle_unload_chunk(self, packet):
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self.g.chunks.unload_chunk(packet.chunk_x, packet.chunk_z)
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def tick(self):
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if self.g.breaking:
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self.animate()
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