Fix bugs and pause on zzz
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@@ -364,6 +364,10 @@ class GatherWoodStates:
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def init(self):
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self.g.chopped_tree = False
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self.state = self.select_axe
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def select_axe(self):
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self.g.game.select_item(items.AXE_IDS)
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self.state = self.find_new_tree
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def find_new_tree(self):
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@@ -647,7 +651,7 @@ class GrabSandStates:
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w = self.g.world
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p = utils.pint(self.g.pos)
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sand = w.find_objects(items.SAND_ID)
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sand = w.find_objects([items.SAND_ID])
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if not sand:
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print('No sand objects found, aborting')
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@@ -771,7 +775,7 @@ class SleepWithBedStates:
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self.state = self.use_bed
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def use_bed(self):
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if self.g.time >= 12542:
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if self.g.time > 12550:
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print('Sleeping')
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self.g.game.place_block(self.area, BlockFace.TOP)
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if not self.silent:
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@@ -798,7 +802,7 @@ class SleepWithBedStates:
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def collect_bed(self):
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if not self.g.breaking:
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self.g.path = [utils.padd(self.area, utils.spiral(n)) for n in range(9)]
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self.wait_time = 4
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self.wait_time = 2
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self.state = self.wait
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def wait(self):
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@@ -1101,7 +1105,7 @@ class GrabSuppliesStates:
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self.state = self.going_to_barrel
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return
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else:
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self.barrel.pop(0)
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self.barrels.pop(0)
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def going_to_barrel(self):
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if utils.pint(self.g.pos) == self.opening:
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@@ -1140,7 +1144,7 @@ class GrabSuppliesStates:
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if slot.item_id not in self.target_items:
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continue
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if self.count >= self.maximum_items:
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if self.maximum_items and self.count >= self.maximum_items:
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break
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self.count += 1
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@@ -1743,6 +1747,7 @@ class JobStates:
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def farm_sand(self):
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machines = [
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self.grab_supplies_states,
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self.check_threats_states,
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self.gather_sand_states,
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self.grab_sand_states,
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@@ -1751,6 +1756,9 @@ class JobStates:
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]
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self.sleep_with_bed_states.silent = True
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self.cache_items_states.silent = True
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self.grab_supplies_states.supplies = {
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tuple(items.SHOVEL_IDS): 9
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}
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return machines
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def cache_items(self):
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