Grab fallen saplings, fix bugs
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@@ -1,6 +1,7 @@
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import re
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import time
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import importlib
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import random
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from math import hypot
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from panda3d.core import LPoint3f
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@@ -626,8 +627,6 @@ class PlantTreeStates:
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def idle(self):
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return None
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# TODO: maybe add a "plant deficit" so we know when to plant or not
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def init(self):
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if self.g.chopped_tree:
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self.state = self.check_feet
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@@ -731,6 +730,75 @@ class PlantTreeStates:
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self.state()
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class GrabSaplingStates:
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def idle(self):
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return None
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def init(self):
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self.state = self.find_saplings
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print('Trying to grab a sapling')
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def find_saplings(self):
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w = self.g.world
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saplings = w.find_objects(items.SAPLING_IDS)
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if not saplings:
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print('No saplings objects found, aborting')
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self.state = self.cleanup
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return
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random.shuffle(saplings)
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for s in saplings:
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p = utils.pint(self.g.pos)
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s_pos = utils.pint((s.x, s.y, s.z))
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check = utils.padd(s_pos, path.BLOCK_BELOW)
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if s.entity_id in self.eid_blacklist:
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continue
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# slip if the sapling is floating
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if self.g.chunks.get_block_at(*check) in blocks.LEAF_IDS | {0}:
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continue
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navpath = w.path_to_place(p, s_pos)
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if navpath:
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self.g.path = navpath
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self.state = self.going_to_sapling
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self.sapling = s_pos
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self.eid_blacklist.append(s.entity_id)
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print('Going to sapling', self.sapling)
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return
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print('Cant get to any saplings, aborting')
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self.state = self.cleanup
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def going_to_sapling(self):
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if utils.pint(self.g.pos) == self.sapling:
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self.state = self.cleanup
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def cleanup(self):
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self.g.look_at = None
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self.state = self.done
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def done(self):
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# never gets ran, placeholder
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return None
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def __init__(self, global_state):
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self.g = global_state
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self.state = self.idle
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self.sapling = None
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self.eid_blacklist = []
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def run(self):
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self.state()
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class JobStates:
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def idle(self):
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return None
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@@ -802,12 +870,14 @@ class JobStates:
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s2 = self.plant_tree_states
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s3 = self.sleep_with_bed_states
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s4 = self.cache_items_states
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s5 = self.grab_sapling_states
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if s1.state == s1.idle:
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s1.state = s1.init
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s2.state = s2.init
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s3.state = s3.init
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s4.state = s4.init
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s5.state = s5.init
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elif s1.state == s1.done:
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if s2.state != s2.done:
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s2.run()
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@@ -821,10 +891,15 @@ class JobStates:
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s4.run()
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return
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if s5.state != s5.done:
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s5.run()
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return
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s1.state = s1.init
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s2.state = s2.init
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s3.state = s3.init
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s4.state = s4.init
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s5.state = s5.init
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return
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s1.run()
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@@ -836,6 +911,7 @@ class JobStates:
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self.cache_items_states = CacheItemsStates(self.g)
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self.find_gapple_states = FindGappleStates(self.g)
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self.plant_tree_states = PlantTreeStates(self.g)
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self.grab_sapling_states = GrabSaplingStates(self.g)
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self.state = self.idle
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def __init__(self, global_state):
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@@ -849,6 +925,7 @@ class JobStates:
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self.cache_items_states = CacheItemsStates(self.g)
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self.find_gapple_states = FindGappleStates(self.g)
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self.plant_tree_states = PlantTreeStates(self.g)
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self.grab_sapling_states = GrabSaplingStates(self.g)
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def tick(self):
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self.state()
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