Fix imports
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+13
-14
@@ -8,12 +8,10 @@ from itertools import count
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from munch import Munch
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from copy import copy
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from vector import Point3D
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from minecraft.networking.packets import Packet, clientbound, serverbound
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from minecraft.networking.types import BlockFace
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from protocol.packets import (
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from mosfet.protocol.packets import (
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SetSlotPacket, PlayerDiggingPacket,
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BlockBreakAnimationPacket, AcknowledgePlayerDiggingPacket,
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HeldItemChangePacket, PickItemPacket, OpenWindowPacket,
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@@ -24,16 +22,17 @@ from protocol.packets import (
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SelectTradePacket, DisconnectPacket,
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)
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from protocol.types import Slot
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import print_help
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from mosfet.protocol.types import Slot
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import utils
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import path
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import blocks
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import items
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import mcdata
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import mobs
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import bot
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from mosfet import print_help
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from mosfet import utils
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from mosfet import path
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from mosfet import blocks
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from mosfet import items
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from mosfet import mcdata
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from mosfet import mobs
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from mosfet import bot
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from mosfet import vector
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class MCWorld:
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def __init__(self, global_state):
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@@ -387,7 +386,7 @@ class Game:
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def handle_block_change(self, packet):
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if packet.block_state_id == blocks.SOUL_TORCH:
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try:
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self.g.goal = Point3D((packet.location[0], packet.location[1], packet.location[2]))
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self.g.goal = vector.Point3D((packet.location[0], packet.location[1], packet.location[2]))
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print('new waypoint:', self.g.goal)
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start = time.time()
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@@ -414,7 +413,7 @@ class Game:
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def handle_position_and_look(self, packet):
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print(packet)
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p = Point3D((packet.x, packet.y, packet.z))
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p = vector.Point3D((packet.x, packet.y, packet.z))
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self.g.pos = p
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confirm_packet = serverbound.play.TeleportConfirmPacket()
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