Fix imports

This commit is contained in:
2021-04-22 00:46:54 +00:00
parent d099ae6965
commit 38f3b0ed67
28 changed files with 167 additions and 169 deletions
+19 -20
View File
@@ -13,28 +13,27 @@ PASSWORD = os.environ['PASSWORD']
SERVER = os.environ['SERVER']
PORT = int(os.environ.get('PORT', 25565))
import monkey_patch # must be before any possible pyCraft imports
from . import monkey_patch # must be before any possible pyCraft imports
from minecraft import authentication
from minecraft.exceptions import YggdrasilError
from minecraft.networking.connection import Connection
from minecraft.networking.packets import Packet, clientbound, serverbound
from protocol.managers import DataManager, ChunksManager, ChatManager, ChunkNotLoadedException
from mosfet.protocol.managers import DataManager, ChunksManager, ChatManager, ChunkNotLoadedException
from munch import Munch
from vector import Point3D, Vector3D
import blocks
import game
import items
import job
import mcdata
import mobs
import path
import print_help
import utils
import vector
from mosfet import blocks
from mosfet import game
from mosfet import items
from mosfet import job
from mosfet import mcdata
from mosfet import mobs
from mosfet import path
from mosfet import print_help
from mosfet import utils
from mosfet import vector
for module in [
blocks,
@@ -52,9 +51,9 @@ for module in [
last_tick = time.time()
PITCH_ANGLE_DIR = Vector3D((0, 1, 0))
YAW_ANGLE_DIR = Vector3D((0, 0, -1))
YAW_ANGLE_REF = Vector3D((0, 1, 0))
PITCH_ANGLE_DIR = vector.Vector3D((0, 1, 0))
YAW_ANGLE_DIR = vector.Vector3D((0, 0, -1))
YAW_ANGLE_REF = vector.Vector3D((0, 1, 0))
YAW_LOOK_AHEAD = 4
@@ -116,7 +115,7 @@ def tick(global_state):
########## player physics ##########
if g.path and len(g.path):
target = Point3D(g.path[0])
target = vector.Point3D(g.path[0])
target.x += 0.5
target.z += 0.5
@@ -169,11 +168,11 @@ def tick(global_state):
g.y_a = 0
if g.look_at:
look_at = Point3D(g.look_at)
look_at = vector.Point3D(g.look_at)
elif g.path and len(g.path) > YAW_LOOK_AHEAD:
look_at = Point3D(g.path[YAW_LOOK_AHEAD])
look_at = vector.Point3D(g.path[YAW_LOOK_AHEAD])
elif g.path and len(g.path):
look_at = Point3D(g.path[-1])
look_at = vector.Point3D(g.path[-1])
else:
look_at = None