Fix imports
This commit is contained in:
+19
-20
@@ -13,28 +13,27 @@ PASSWORD = os.environ['PASSWORD']
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SERVER = os.environ['SERVER']
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PORT = int(os.environ.get('PORT', 25565))
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import monkey_patch # must be before any possible pyCraft imports
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from . import monkey_patch # must be before any possible pyCraft imports
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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from protocol.managers import DataManager, ChunksManager, ChatManager, ChunkNotLoadedException
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from mosfet.protocol.managers import DataManager, ChunksManager, ChatManager, ChunkNotLoadedException
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from munch import Munch
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from vector import Point3D, Vector3D
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import blocks
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import game
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import items
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import job
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import mcdata
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import mobs
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import path
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import print_help
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import utils
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import vector
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from mosfet import blocks
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from mosfet import game
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from mosfet import items
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from mosfet import job
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from mosfet import mcdata
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from mosfet import mobs
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from mosfet import path
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from mosfet import print_help
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from mosfet import utils
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from mosfet import vector
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for module in [
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blocks,
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@@ -52,9 +51,9 @@ for module in [
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last_tick = time.time()
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PITCH_ANGLE_DIR = Vector3D((0, 1, 0))
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YAW_ANGLE_DIR = Vector3D((0, 0, -1))
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YAW_ANGLE_REF = Vector3D((0, 1, 0))
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PITCH_ANGLE_DIR = vector.Vector3D((0, 1, 0))
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YAW_ANGLE_DIR = vector.Vector3D((0, 0, -1))
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YAW_ANGLE_REF = vector.Vector3D((0, 1, 0))
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YAW_LOOK_AHEAD = 4
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@@ -116,7 +115,7 @@ def tick(global_state):
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########## player physics ##########
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if g.path and len(g.path):
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target = Point3D(g.path[0])
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target = vector.Point3D(g.path[0])
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target.x += 0.5
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target.z += 0.5
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@@ -169,11 +168,11 @@ def tick(global_state):
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g.y_a = 0
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if g.look_at:
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look_at = Point3D(g.look_at)
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look_at = vector.Point3D(g.look_at)
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elif g.path and len(g.path) > YAW_LOOK_AHEAD:
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look_at = Point3D(g.path[YAW_LOOK_AHEAD])
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look_at = vector.Point3D(g.path[YAW_LOOK_AHEAD])
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elif g.path and len(g.path):
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look_at = Point3D(g.path[-1])
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look_at = vector.Point3D(g.path[-1])
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else:
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look_at = None
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