Calculate the correct block breaking time

This commit is contained in:
2020-09-16 00:49:15 -06:00
parent 179359d0ee
commit 13770fab24
3 changed files with 62 additions and 22 deletions
+32
View File
@@ -1,5 +1,11 @@
import importlib
from math import floor, ceil
import blocks
importlib.reload(blocks)
TICK = 0.05
def padd(p1, p2):
return (p1[0] + p2[0], p1[1] + p2[1], p1[2] + p2[2])
@@ -25,3 +31,29 @@ def cap(x, amount):
sign = 1 if x >= 0 else -1
return sign * min(abs(x), amount)
def break_time(block_id, held_item=0, in_water=False, on_ground=True, enchantments=[], effects={}):
# from PrismarineJS/prismarine-block
data = blocks.get(block_id)
can_harvest = 'harvestTools' not in data or str(held_item) in data['harvestTools']
tool_multipliers = blocks.mcd.materials.get(data['material'], [])
is_best_tool = held_item in tool_multipliers
time = data['hardness']
if can_harvest:
time *= 1.5
else:
time *= 5.0
if is_best_tool:
speed_multiplier = tool_multipliers[held_item]
# TODO: calc efficiency, haste, mining fatigue
else:
speed_multiplier = 1.0
time /= speed_multiplier
if in_water: time *= 5.0
if not on_ground: time *= 5.0
return time