Port over physics and pathfinding
This commit is contained in:
+34
-1
@@ -1,4 +1,12 @@
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from panda3d.core import *
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import time
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import importlib
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from panda3d.core import LPoint3f
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import utils
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importlib.reload(utils)
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import path
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importlib.reload(path)
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def handle_join_game(packet, g):
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print('Connected.')
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@@ -6,9 +14,34 @@ def handle_join_game(packet, g):
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g.info = packet
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def handle_block_change(packet, g):
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l = g.local_state
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print('block change:')
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print(packet)
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if packet.block_state_id == 3887:
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try:
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l.goal = LPoint3f(x=packet.location[0], y=packet.location[1], z=packet.location[2])
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print('new waypoint:', l.goal)
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start = time.time()
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solution = path.Pathfinder(g.chunks).astar(utils.pint(g.pos), utils.pint(l.goal))
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if solution:
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solution = list(solution)
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l.path = solution
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#l.jobstate.state = l.jobstate.stop
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print(len(solution))
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print(solution)
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print(round(time.time() - start, 3), 'seconds')
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else:
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print('No path found')
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#say(connection, 'No path found')
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#l.y_v = 10.0
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#l.y_a = -36.0
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except BaseException as e:
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import traceback
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print(traceback.format_exc())
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def handle_position_and_look(packet, g):
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print('pos and look:')
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print(packet)
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