Add 3D BFS iterator

This commit is contained in:
2020-10-16 02:56:11 -06:00
parent 6c4aaf8d7d
commit 0bbe516818
5 changed files with 143 additions and 70 deletions
+60 -41
View File
@@ -385,20 +385,16 @@ class SleepWithBedStates:
w = self.g.world
p = utils.pint(self.g.pos)
areas = w.find_bed_areas(p, 100)
print('Found areas:', areas)
if len(areas):
while areas[0] in self.bad_areas:
areas.pop(0)
self.area = areas[0]
elif self.last_area:
self.area = self.last_area
else:
print('Unable to find area, and no last area')
for area in w.find_bed_areas(p, 100):
print('Found area:', area)
if area not in self.bad_areas:
break
else: # for
print('Unable to find area')
self.state = self.cleanup
return
self.area = area
openings = w.find_bed_openings(self.area)
for o in openings:
@@ -413,7 +409,6 @@ class SleepWithBedStates:
self.g.path = navpath
self.state = self.going_to_area
self.last_area = self.area
def going_to_area(self):
if utils.pint(self.g.pos) == self.opening:
@@ -479,7 +474,6 @@ class SleepWithBedStates:
self.area = None
self.opening = None
self.bad_areas = []
self.last_area = None
self.wait_time = 0
def run(self):
@@ -491,8 +485,11 @@ class CacheItemsStates:
return None
def init(self):
self.skip_slots = []
self.skip_items = []
num_stacks = len([x for x in self.g.inv.values() if x.present])
print('inventory amount:', num_stacks)
print('Inventory amount:', num_stacks)
if num_stacks >= 27:
self.state = self.find_cache_spot
else:
@@ -504,20 +501,16 @@ class CacheItemsStates:
w = self.g.world
p = utils.pint(self.g.pos)
areas = w.find_cache_areas(p, 100)
print('Found areas:', areas)
if len(areas):
while areas[0] in self.bad_areas:
areas.pop(0)
self.area = areas[0]
elif self.last_area:
self.area = self.last_area
else:
print('Unable to find area, and no last area')
for area in w.find_cache_areas(p, 100):
print('Found area:', area)
if area not in self.bad_areas:
break
else: # for
print('Unable to find area')
self.state = self.cleanup
return
self.area = area
openings = w.find_cache_openings(self.area)
for o in openings:
@@ -532,7 +525,6 @@ class CacheItemsStates:
self.g.path = navpath
self.state = self.going_to_area
self.last_area = self.area
def going_to_area(self):
if utils.pint(self.g.pos) == self.opening:
@@ -571,6 +563,8 @@ class CacheItemsStates:
w_info = data.WINDOWS[w.data.window_type]
w_inventory_slots = w_info.inventory
slot_list = []
for slot_num in w_inventory_slots:
if slot_num not in w.contents:
continue
@@ -580,14 +574,25 @@ class CacheItemsStates:
if not slot.present:
continue
if slot.item_id in items.USEFUL_ITEMS:
if slot.item_id in self.needed_items:
continue
if slot_num in self.skip_slots:
continue
slot_list.append((slot_num, slot))
slot_list.sort(key=lambda x: x[1].item_count, reverse=True)
for slot_num, slot in slot_list:
if slot.item_id in self.wanted_items and slot.item_id not in self.skip_items:
print('skipping wanted item', slot)
self.skip_slots.append(slot_num)
self.skip_items.append(slot.item_id)
continue
print('moving', slot)
#inv_slot_num = slot_num - w_info.slot_diff
#self.g.inv.pop(inv_slot_num, None)
self.g.item_lock = True
self.g.game.click_window(slot_num, 0, 1, slot)
return
@@ -613,10 +618,17 @@ class CacheItemsStates:
self.g = global_state
self.state = self.idle
# keep all needed items
self.needed_items = items.NEEDED_ITEMS
# keep one stack of wanted items
self.wanted_items = items.WANTED_ITEMS
self.skip_slots = []
self.skip_items = []
self.area = None
self.opening = None
self.bad_areas = []
self.last_area = None
self.wait_time = 0
def run(self):
@@ -681,19 +693,16 @@ class PlantTreeStates:
w = self.g.world
p = utils.pint(self.g.pos)
areas = w.find_cache_areas(p, 20)
print('Found areas:', areas)
try:
while areas[0] in self.bad_areas:
areas.pop(0)
self.area = areas[0]
except IndexError:
print('No good areas left, aborting.')
self.bad_areas = []
for area in w.find_cache_areas(p, 20):
print('Found area:', area)
if area not in self.bad_areas:
break
else: # for
print('Unable to find area')
self.state = self.cleanup
return
self.area = area
navpath = w.path_to_place(p, self.area)
if not navpath:
@@ -803,6 +812,16 @@ class JobStates:
def idle(self):
return None
def cache_items(self):
s1 = self.cache_items_states
if s1.state == s1.idle:
s1.state = s1.init
elif s1.state == s1.done:
self.state = self.idle
s1.run()
def find_gapple(self):
s1 = self.find_gapple_states