Major refactoring, transferring from masterd
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#ifndef LOGIOPS_ACTIONS_H
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#define LOGIOPS_ACTIONS_H
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#include <map>
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#include <hidpp20/IReprogControlsV4.h>
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#include "Device.h"
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enum class Action
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{
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None,
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Keypress,
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Gestures,
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CycleDPI,
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ChangeDPI,
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ToggleSmartshift,
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ToggleHiresScroll
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};
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enum class Direction
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{
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None,
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Up,
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Down,
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Left,
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Right
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};
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enum class GestureMode
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{
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NoPress,
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OnRelease,
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OnFewPixels
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};
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class Device;
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class ButtonAction
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{
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public:
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Action type;
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virtual void press() = 0;
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virtual void release() = 0;
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// ButtonAction(const ButtonAction &a, Device* d) : type (a.type), device (d) {}
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// ButtonAction* create_instance(Device* d);
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protected:
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ButtonAction(Action a) : type (a) {};
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Device* device;
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};
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class NoAction : public ButtonAction
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{
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public:
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NoAction() : ButtonAction(Action::None) {}
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virtual void press() {}
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virtual void release() {}
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};
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class KeyAction : public ButtonAction
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{
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public:
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explicit KeyAction(std::vector<unsigned int> k) : ButtonAction(Action::Keypress), keys (std::move(k)) {};
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KeyAction(const KeyAction &a, Device* d);
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//virtual KeyAction* create_instance(Device* d) { return new KeyAction(*this, d); };
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virtual void press();
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virtual void release();
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private:
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std::vector<unsigned int> keys;
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};
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class Gesture
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{
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public:
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Gesture(ButtonAction* ba, GestureMode m, int pp=0) : action (ba), mode (m), per_pixel (pp) {};
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Gesture(const Gesture &g) : action (g.action), mode (g.mode), per_pixel (g.per_pixel) {};
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ButtonAction* action;
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GestureMode mode;
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int per_pixel;
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};
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class GestureAction : public ButtonAction
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{
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public:
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GestureAction(std::map<Direction, Gesture*> g) : ButtonAction(Action::Gestures), gestures (std::move(g)) {};
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std::map<Direction, Gesture*> gestures;
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virtual void press();
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void move(HIDPP20::IReprogControlsV4::Move m);
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virtual void release();
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private:
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bool held;
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int x;
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int y;
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};
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class SmartshiftAction : public ButtonAction
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{
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public:
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SmartshiftAction() : ButtonAction(Action::ToggleSmartshift) {};
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virtual void press();
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virtual void release() {}
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};
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class HiresScrollAction : public ButtonAction
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{
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public:
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HiresScrollAction() : ButtonAction(Action::ToggleHiresScroll) {};
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virtual void press();
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virtual void release() {}
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};
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class CycleDPIAction : public ButtonAction
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{
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public:
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CycleDPIAction(std::vector<int> d) : ButtonAction(Action::CycleDPI), dpis (d) {};
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virtual void press();
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virtual void release() {}
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private:
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const std::vector<int> dpis;
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};
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class ChangeDPIAction : public ButtonAction
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{
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public:
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ChangeDPIAction(int i) : ButtonAction(Action::ChangeDPI), dpi_inc (i) {};
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virtual void press();
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virtual void release() {}
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private:
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int dpi_inc;
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};
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#endif //LOGIOPS_ACTIONS_H
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