Get rid of random blockgenerator in favor of a linear time one. Changed a sleep in ai to use gfx_sleep
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@@ -13,7 +13,7 @@ void draw_then_sleep(struct gfx_state *s, struct gamestate *g)
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int main(int argc, char **argv)
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{
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struct gamestate *g = gamestate_init(argc, argv);
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struct gamestate *g = gamestate_init(argc, argv);
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struct gfx_state *s;
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if (g->opts->interactive)
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