Get rid of random blockgenerator in favor of a linear time one. Changed a sleep in ai to use gfx_sleep

This commit is contained in:
Tiehuis
2015-02-25 23:54:13 +13:00
parent 05f2713179
commit dc9adea7b5
3 changed files with 16 additions and 18 deletions
+1 -1
View File
@@ -13,7 +13,7 @@ void draw_then_sleep(struct gfx_state *s, struct gamestate *g)
int main(int argc, char **argv)
{
struct gamestate *g = gamestate_init(argc, argv);
struct gamestate *g = gamestate_init(argc, argv);
struct gfx_state *s;
if (g->opts->interactive)