Added ai modes. Altered output of highscores to allow possible parsing with tools easier
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+22
-8
@@ -1,11 +1,12 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include "highscore.h"
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#include "options.h"
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void print_usage(void)
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{
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printf("usage: 2048 [-cCaArh] [-s SIZE] [-b RATE]\n");
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printf("usage: 2048 [-cCaAiIrh] [-s SIZE] [-b RATE]\n");
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}
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@@ -19,8 +20,10 @@ struct gameoptions* gameoptions_default(void)
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opt->grid_width = DEFAULT_GRID_WIDTH;
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opt->spawn_value = DEFAULT_SPAWN_VALUE;
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opt->spawn_rate = DEFAULT_SPAWN_RATE;
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opt->enable_color = DEFAULT_COLOR_TOGGLE;
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opt->animate = DEFAULT_ANIMATE_TOGGLE;
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opt->enable_color = DEFAULT_COLOR_FLAG;
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opt->animate = DEFAULT_ANIMATE_FLAG;
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opt->ai = DEFAULT_AI_FLAG;
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opt->interactive = DEFAULT_INTERACTIVE_FLAG;
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return opt;
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}
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@@ -33,19 +36,27 @@ void gameoptions_destroy(struct gameoptions *opt)
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struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
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{
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int c;
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while ((c = getopt(argc, argv, "aArcCh:s:b:")) != -1) {
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while ((c = getopt(argc, argv, "aArcCiIhHs:b:")) != -1) {
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switch (c) {
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case 'a':
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opt->animate = 1;
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opt->animate = true;
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break;
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case 'A':
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opt->animate = 0;
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opt->animate = false;
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break;
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case 'c':
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opt->enable_color = 1;
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opt->enable_color = true;
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break;
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case 'C':
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opt->enable_color = 0;
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opt->enable_color = false;
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break;
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case 'i':
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opt->ai = true;
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opt->interactive = false;
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break;
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case 'I':
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opt->ai = true;
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opt->interactive = true;
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break;
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case 's':;
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/* Stick with square for now */
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@@ -64,6 +75,9 @@ struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv
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case 'h':
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print_usage();
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exit(0);
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case 'H':
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printf("%ld\n", highscore_load(NULL));
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exit(0);
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}
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}
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