Added ai modes. Altered output of highscores to allow possible parsing with tools easier

This commit is contained in:
Tiehuis
2015-02-25 14:51:48 +13:00
parent 2d9f89f339
commit cf1a147078
7 changed files with 67 additions and 23 deletions
+19 -7
View File
@@ -1,5 +1,6 @@
#include <stdio.h>
#include <stdbool.h>
#include "ai.h"
#include "engine.h"
#include "gfx.h"
@@ -12,15 +13,21 @@ void draw_then_sleep(struct gfx_state *s, struct gamestate *g)
int main(int argc, char **argv)
{
struct gamestate *g = gamestate_init(argc, argv);
struct gfx_state *s = gfx_init(g);
struct gfx_state *s;
if (g->opts->interactive)
s = gfx_init(g);
int game_running = true;
while (game_running) {
gfx_draw(s, g);
if (g->opts->interactive)
gfx_draw(s, g);
get_new_key:;
int direction = dir_invalid;
switch (gfx_getch(s)) {
int value = !g->opts->ai ? gfx_getch(s) : ai_move(g);
switch (value) {
case 'h':
case 'a':
direction = dir_left;
@@ -46,7 +53,8 @@ get_new_key:;
/* Game will only end if 0 moves available */
if (game_running) {
gamestate_tick(s, g, direction, g->opts->animate ? draw_then_sleep : NULL);
gamestate_tick(s, g, direction, g->opts->animate && g->opts->interactive
? draw_then_sleep : NULL);
int spawned;
for (spawned = 0; spawned < g->opts->spawn_rate; spawned++)
@@ -58,9 +66,13 @@ get_new_key:;
}
}
gfx_destroy(s);
printf("Highscore: %ld\n", g->score_high);
printf(" Score: %ld\n", g->score);
if (g->opts->interactive) {
// gfx_getch(s); // getch here would be good,
// need an exit message for each graphical output
gfx_destroy(s);
}
printf("%ld\n", g->score);
gamestate_clear(g);
return 0;
}