Added ai modes. Altered output of highscores to allow possible parsing with tools easier
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@@ -2,7 +2,7 @@
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#define HIGHSCORE_H
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void highscore_reset(void);
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void highscore_load(struct gamestate *g);
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long highscore_load(struct gamestate *g);
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void highscore_save(struct gamestate *g);
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#endif
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