Add some option mechanics

This commit is contained in:
Tiehuis
2014-12-06 12:57:07 +13:00
parent 569e11710f
commit b7c45f7f87
3 changed files with 87 additions and 14 deletions
+72
View File
@@ -224,6 +224,8 @@ struct gameoptions* gameoptions_default(void)
opt->goal = 2048;
opt->spawn_value = 2;
opt->spawn_rate = 1;
opt->enable_color = 0;
opt->animate = 1;
return opt;
}
@@ -245,3 +247,73 @@ void gamestate_clear(struct gamestate *g)
free(g->grid);
free(g);
}
/* The following may be moved into own file */
void reset_highscore(void)
{
printf("Are you sure you want to reset your highscores? (Y)es/(N)o: ");
int response;
if ((response = getchar()) == 'y' || response == 'Y') {
printf("Resetting highscore...\n");
}
}
void print_usage(void)
{
printf(
"usage: 2048 [-cCrh] [-b <rate>] [-s <size>]\n"
"\n"
"controls\n"
" hjkl movement keys\n"
" q quit current game\n"
"\n"
"options\n"
" -s <size> set the grid side lengths\n"
" -b <rate> set the block spawn rate\n"
" -a enable animations (default)\n"
" -A disable animations\n"
" -c enable color support\n"
" -C disable color support (default)\n"
);
}
#include <getopt.h>
struct gameoptions* parse_options(struct gameoptions *opt, int argc, char **argv)
{
int c;
while ((c = getopt(argc, argv, "aArcChs:b:")) != -1) {
switch (c) {
case 'a':
opt->animate = 1;
break;
case 'A':
opt->animate = 0;
break;
case 'c':
opt->enable_color = 1;
break;
case 'C':
opt->enable_color = 0;
break;
case 's':;
/* Stick with square for now */
int optint = strtol(optarg, NULL, 10);
opt->grid_height = optint > 4 ? optint : 4;
opt->grid_width = optint > 4 ? optint : 4;
break;
case 'b':
opt->spawn_rate = strtol(optarg, NULL, 10);
break;
case 'r':
reset_highscore();
exit(0);
case 'h':
print_usage();
exit(0);
}
}
return opt;
}