Added sdl version to exmplify extension of the main engine
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@@ -270,7 +270,6 @@ int gamestate_tick(struct gfx_state *s, struct gamestate *g, int d, void (*callb
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{
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/* Reset move. Altered by gravitate and merge if we do move */
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g->moved = 0;
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printf("%d\n", d);
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gravitate(s, g, d, callback);
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merge(s, g, d, callback);
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gravitate(s, g, d, callback);
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