Various changes. Alter grid allocation. Add current block count

This commit is contained in:
Tiehuis
2014-12-07 22:09:22 +13:00
parent 3085bd4eb6
commit 0a76b9c452
3 changed files with 97 additions and 29 deletions
+30 -7
View File
@@ -1,18 +1,34 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ncurses.h>
#include <termios.h>
#include <unistd.h>
#include "2048_engine.h"
/* Need to alter termios settings before actually cross-platform. */
/* It will be something like this, maybe switch to using a time.h sleep
* method to get by os dependence, too? */
#if (defined _WIN32 || defined __WIN64)
#include <windows.h>
#define syssleep(s) Sleep(s)
#elif defined __unix__
#include <unistd.h>
#define syssleep(s) usleep((s) * 1000)
#else
#error "Unsupported os: no sleep function"
#endif
#ifdef HAVE_CURSES
#include <ncurses.h>
#else
#include <termios.h>
#endif
#define iterate(x, expr)\
do {\
size_t i;\
for (i = 0; i < x; ++i) { expr; }\
} while (0)
#ifdef HAVE_CURSES
#ifdef HAVE_CURSES /* PLATFORM/OUTPUT DEPENDENT */
void draw_screen(struct gamestate *g)
{
static WINDOW *gamewin;
@@ -73,6 +89,9 @@ int get_keypress(void)
}
#else /* vt100 and standard shared functions */
/* Search for windows, blocking, non newline getchar */
/* Could bypass termios that way */
struct termios sattr;
void drawstate_clear()
{
@@ -83,13 +102,15 @@ void drawstate_init(void)
{
tcgetattr(STDIN_FILENO, &sattr);
/* alters terminal stdin to not echo and doesn't need \n before reading getchar */
struct termios tattr;
tcgetattr(STDIN_FILENO, &tattr);
tattr.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDOUT_FILENO, TCSANOW, &tattr);
}
/* Need to check input queue, and remove all queued values on each getc to get
* by any caught chars during any sleeps which may occur. This is easy in the
* ncurses version (check until ERR), but requires extra tweaking here */
int get_keypress(void)
{
return fgetc(stdin);
@@ -98,6 +119,8 @@ int get_keypress(void)
void draw_screen(struct gamestate *g)
{
/* Clear the screen each draw if we are able to */
/* Check for windows clear screen */
#ifdef VT100_COMPATIBLE
printf("\033[2J\033[H");
#endif
@@ -123,12 +146,12 @@ void draw_screen(struct gamestate *g)
iterate((g->print_width + 2) * g->opts->grid_width + 1, printf("-"));
printf("\n\n");
}
#endif /* CURSES */
#endif /* PLATFORM/OUTPUT DEPENDENT */
void ddraw(struct gamestate *g)
{
draw_screen(g);
usleep(40000);
syssleep(40);
}
int main(int argc, char **argv)