feb0b0927a
Provide names in place of numbers for villager profession. Implementation uses an enum
342 lines
12 KiB
JavaScript
342 lines
12 KiB
JavaScript
let bot
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let mcData
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let quiet
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// import v from 'vec3'
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const v = require('vec3')
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let cfg = {
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info: {
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quiet: quiet,
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recentCommand: null,
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},
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// to satisfy typescript
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quiet: null,
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bot: bot
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}
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var RelativePosEnum
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(function (RelativePosEnum) {
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RelativePosEnum[RelativePosEnum["feet"] = 0] = "feet"
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RelativePosEnum[RelativePosEnum["standing"] = 1] = "standing"
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RelativePosEnum[RelativePosEnum["head"] = 2] = "head"
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RelativePosEnum[RelativePosEnum["looking"] = 3] = "looking"
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RelativePosEnum[RelativePosEnum["infront"] = 4] = "infront"
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RelativePosEnum[RelativePosEnum["behind"] = 5] = "behind"
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})(RelativePosEnum || (RelativePosEnum = {}))
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function relPosToBlock(entity, relPos) {
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let pos
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if (!(relPos in RelativePosEnum)) return console.warn("info: not a relative position:", relPos)
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relPos = typeof relPos === "number" ? RelativePosEnum[relPos] : relPos
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switch (relPos) {
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case "feet":
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pos = entity.position;
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break
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case "standing":
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pos = entity.position.offset(0, -1, 0)
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break
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// todo use CARDINAL directions api from pathfinder
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// case "behind":
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// entity.yaw
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// pos = entity.position
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// break
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// case "front":
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// case "infront":
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// pos = entity.position
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// break
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case "head":
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pos = entity.position.offset(0, 1.85, 0)
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break
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case "looking":
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if (entity === bot.entity) {
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return bot.blockAtCursor()
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// return bot.blockInSight(128, 128)
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}
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default:
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quiet || bot.chat(`info: pos '${relPos}' not implemented`)
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break
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}
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if (pos) {
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// nearest block
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return bot.blockAt(pos)
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}
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}
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function isVec3(vec) {
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return vec?.length === 3 || vec.x && vec.y && vec.z
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}
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function block(entity = bot.entity, pos = entity?.position?.offset(0, -1, 0)) {
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console.assert(pos || entity)
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const block = isVec3(pos) ? bot.blockAt(v(pos))
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: typeof pos === "string" ? relPosToBlock(entity, RelativePosEnum[pos]) : pos
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console.log(block, block?.getProperties && block.getProperties())
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if (!block) {
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quiet || bot.chat("empty block")
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return block
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}
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bot.lookAt(block?.position)
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let info = [block.type, block.name]
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if (block.metadata) info.push(Object.entries(block.getProperties()))
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quiet || bot.chat(info.join(": "))
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}
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function item(
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entity = bot.entity,
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slot = entity.heldItem
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) {
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const item = typeof slot === "number" ?
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bot.inventory.slots[slot + bot.QUICK_BAR_START] :
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slot
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console.log("info item:", item)
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if (!item) {
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quiet || bot.chat("no item")
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return item
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}
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let info = [item.type, item.name, item.count]
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if (item.metadata) info.push("meta: " + item.metadata.length)
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if (item.nbt) {
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info.push(compound_value(item.nbt))
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}
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quiet || bot.chat(info.join("; "))
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function compound_value(obj) {
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if (typeof obj.value == "object") {
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return compound_value(obj.value)
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} else if (obj.value) {
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return obj.value
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} else if (typeof obj == "object") {
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const keys = Object.keys(obj)
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return keys.map(key => {
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return `${key}: ${compound_value(obj[key])}`
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});
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} else {
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return obj
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}
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}
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return item
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}
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var VillagerProfession
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(function (VillagerProfession) {
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VillagerProfession[VillagerProfession["Unemployed"] = 0] = "Unemployed"
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VillagerProfession[VillagerProfession["Armourer"] = 1] = "Armourer"
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VillagerProfession[VillagerProfession["Butcher"] = 2] = "Butcher"
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VillagerProfession[VillagerProfession["Cartographer"] = 3] = "Cartographer"
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VillagerProfession[VillagerProfession["Cleric"] = 4] = "Cleric"
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VillagerProfession[VillagerProfession["Farmer"] = 5] = "Farmer"
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VillagerProfession[VillagerProfession["Fisherman"] = 6] = "Fisherman"
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VillagerProfession[VillagerProfession["Fletcher"] = 7] = "Fletcher"
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VillagerProfession[VillagerProfession["Leatherworker"] = 8] = "Leatherworker"
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VillagerProfession[VillagerProfession["Librarian"] = 9] = "Librarian"
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VillagerProfession[VillagerProfession["Mason"] = 10] = "Mason"
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VillagerProfession[VillagerProfession["Nitwit"] = 11] = "Nitwit"
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VillagerProfession[VillagerProfession["Shepherd"] = 12] = "Shepherd"
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VillagerProfession[VillagerProfession["Toolsmith"] = 13] = "Toolsmith"
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VillagerProfession[VillagerProfession["Weaponsmith"] = 14] = "Weaponsmith"
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})(VillagerProfession || (VillagerProfession = {}))
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function entity(name = bot.nearestEntity()) {
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const entity = typeof name === "string" ? (name = name.toLowerCase()) && bot.nearestEntity((entity) => {
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const enames = [entity.username?.toLowerCase(), entity.name, entity.displayName?.toLowerCase()]
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return enames.includes(name)
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}) : name
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console.log("info entity:", entity)
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if (!entity) {
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quiet || bot.chat("no entity")
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return entity
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}
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entity?.position && bot.lookAt(entity.position)
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let info = [(entity.entityType && entity.entityType + ":" || "") + (entity.type === "object" ? entity.kind : entity.type)]
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info.push(entity.username || entity.name)
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// TODO various info depending on the type of entity; player, villager, etc
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// TODO refactor and combine with compound_value()
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switch (entity.type) {
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case "object":
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switch (entity.kind) {
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case "Drops":
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const item = entity.metadata[7];
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entity.metadata;
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if (item.present) {
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info.push("item: " + item.itemId + ": "
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+ mcData.items[item.itemId].name
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+ `x${item.itemCount}`);
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}
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else {
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console.warn("info entity: metadata expected item, got:", entity.metadata[7]);
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}
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break;
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default:
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}
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break;
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case "mob":
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switch (name) {
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case 'villager':
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const { villagerProfession, ...otherProps } = entity.metadata[17]
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info.push(VillagerProfession[villagerProfession])
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info.push(Object.entries(otherProps).toString())
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break
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default:
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break
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}
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entity.metadata[8] && info.push("health:" + entity.metadata[8])
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entity.metadata[15] && info.push("baby")
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if (entity.heldItem) {
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info.push("holding")
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item(entity)
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}
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case "global":
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case "orb":
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case "player":
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break;
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case "other":
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info.push("kind:" + entity.kind)
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default:
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}
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if (entity.metadata) info.push("len: " + entity.metadata.length)
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quiet || bot.chat(info.join("; "))
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return entity
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}
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function blockOrItemFromId(num, quiet = cfg.info.quiet) {
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const block = mcData?.blocks[num]
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const item = mcData?.items[num]
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// const entity = mcData?.entities[num]
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if (block || item) {
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quiet || bot.chat(
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(block && `block: ${block.name}, ` || "")
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+ (item && `item: ${item.name}, ` || "")
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// + (entity && `entity: ${entity.name}, ` || "")
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)
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} else {
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quiet || bot.chat("info: nonexistent block or item")
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}
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return { block, item }
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}
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function command(message_parts, player) {
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if (message_parts.length > 0) {
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cfg.info.recentCommand = message_parts
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}
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if (player === null)
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player = void 0
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switch (message_parts.length) {
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case 0:
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if (cfg.info.recentCommand) {
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command(cfg.info.recentCommand, player)
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} else {
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// TODO dispatch on instance of entity, block, etc..
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// TODO have the logic inside the function or with a utility function
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block()
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}
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break;
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case 1:
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switch (message_parts[0]) {
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case "quiet":
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cfg.info.quiet = quiet = !quiet;
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quiet || bot.chat(`info: ${quiet ? "" : "not "}being quiet`);
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break;
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case "i":
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case "item":
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item()
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break
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case "e":
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case "entity":
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entity()
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break
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case "me":
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block(player)
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break
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case "b":
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case "block":
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block()
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break
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default:
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const num = parseInt(message_parts[0])
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if (isFinite(num)) {
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blockOrItemFromId(num)
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} else {
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quiet || bot.chat("info usage: `!info [me|i|e|b|<num>|quiet]`")
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}
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break;
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}
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break;
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case 2:
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switch (message_parts[0]) {
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case "i":
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case "item":
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switch (message_parts[1]) {
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case "me":
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item(player)
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break
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default:
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const slot = parseInt(message_parts[1])
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slot && item(undefined, slot)
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break
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}
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break
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case "b":
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case "block":
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switch (message_parts[1]) {
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case "me":
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block(player)
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break
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default:
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const aPlayer = bot.players[message_parts[1]]
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if (message_parts[1] in RelativePosEnum) {
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block(undefined, message_parts[1])
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} else if (aPlayer) {
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if (aPlayer.entity) {
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block(aPlayer.entity)
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} else {
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quiet || bot.chat(`info: player ${aPlayer.username} too far!`)
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}
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} else {
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// or entity(message_parts[1]).position
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console.log(bot.players[message_parts[1]])
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quiet || bot.chat("info: not yet implemented")
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}
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}
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break
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case "me":
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if (message_parts[1] in RelativePosEnum) {
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block(player, message_parts[1])
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}
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break
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case "e":
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case "entity":
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default:
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entity(message_parts[1])
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break;
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}
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break
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case 4:
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switch (message_parts[0]) {
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case "b":
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case "block":
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default:
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block(undefined, message_parts.slice(1))
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break;
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}
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break;
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default:
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cfg.quiet || bot.chat("info: unknown command")
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break;
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}
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}
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const load = (config) => {
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config.info = cfg.info
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cfg = config
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bot = cfg.bot
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mcData = bot.mcData || (bot.mcData = require('minecraft-data')(bot.version))
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}
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const unload = () => {}
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module.exports = { load, unload, command, block, item, entity } |