refactor: ♻️ replace add with vec3.offset

This avoids having to import and creat a `new vec3.v()`
This commit is contained in:
jay
2021-03-24 00:40:54 +05:00
parent 22490f7ec1
commit 60394e38eb
3 changed files with 5 additions and 8 deletions
+2 -3
View File
@@ -2,7 +2,6 @@
const { createMachine, interpret, InterpreterStatus } = require('xstate');
// import { access, mkdir, writeFile, readFile } from "fs";
const { access, mkdir, writeFile, readFile } = require('fs');
const v = require('vec3'); // for look dummy action, maybe not needed in future
// ANGRAM_PREFIX='MINECRAFT'
const { MINECRAFT_DATA_FOLDER } = process.env || require("dotenv-packed").parseEnv().parsed;
const storage_dir = MINECRAFT_DATA_FOLDER || './data/' + "/sm/";
@@ -82,7 +81,7 @@ function init(smName = "dummy", webserver) {
const player = context?.player || bot.nearestEntity(entity => entity.type === 'player');
if (player.position || player.entity) {
context.player = player;
bot.lookAt((new v.Vec3(0, 1, 0)).add((player.entity || player).position));
bot.lookAt((player.entity || player).position.offset(0, 1, 0));
}
}
},
@@ -93,7 +92,7 @@ function init(smName = "dummy", webserver) {
if (player.position || player.entity) {
context.player = player;
function looks() {
bot.lookAt((new v.Vec3(0, 1, 0)).add((player.entity || player).position));
bot.lookAt((player.entity || player).position.offset(0, 1, 0));
}
bot.on("time", looks);
return () => bot.off("time", looks);